![]() ![]() Basically, you are allowed to do anything with it, but you have to keep this license. Kerbal Space Program 2 is the sequel to the acclaimed space-flight simulation game Kerbal Space Program. I release this snippet of code under the conditions of GPLv3. However I listed it here for completeness. It was not included here, as it is so common I assume you have it already. This patch requires the Module Manager plugin. So, if you want, let's say 10% of normal torque, replace that by 0.10.Ĥ. In Kerbal Space Program, the reaction mass propelled outward is always a form of fuel, though not always one modeled on. Specifically, they generate thrust by expelling reaction mass in the opposite direction as their acceleration. CactEye's RWs are set to 0.2 (20%), the stock ones to 0.01 (1%). A reaction engine is an engine that works via equal and opposite reaction as in Newton's third law of motion. It is the sequel to 2015's Kerbal Space Program and was released in early access on February 24, 2023, for Windows, with releases for PlayStation 5 and Xbox Series X/S planned for after early access. You will see a bunch of numbers, by default 0.01 and 0.2, amongst the code. Kerbal Space Program 2 is an upcoming space flight simulation video game developed by Intercept Games and published by Private Division. Well, in case you do not like the number I set, just open RWpatch.cfg in your Gamedata folder. :-(įeel like a little bit of coding, huh? :-) Kerbal Space Program 2 Cinematic Announce Trailer REACTION Namtox 2. ![]() As said in my profile, I am not that good at coding. If some reaction wheels still have magic torque - sorry, I cannot really help you here. The quick way is to expend RCS fuel while spinning them down, to cancel out the rotation. You can desaturate them when they reach top speed though. This patch should be automatically compatible with any modded reaction wheels and in any version of the game, due to how those work in KSP. Whereas in KSP, you can save poorly built planes with a bunch of reaction wheels. Though, should you like another number better, you can easily edit the patch. This is a simple Module Manager patch that lowers their torque to 1% - a number that won't allow you to use reaction wheels as main attitude control system during launches, for example, but well within patience tolerance for maneuvers in space. Reaction wheels in KSP are thousands of times stronger than the strongest of real life reaction wheels. ![]()
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